Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 35, 45, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 6, 39, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 30, 30, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 30, 30, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 30, 30, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 49, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 49, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 19, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 19, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 20, 44, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 20, 44, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 14, 8, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_minccubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_renccubus_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Mincubus>It was that hero! Him and his friends were the ones bullying me!"])
    ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Lencubus>You're all terrible people for bullying my sister.\nI'm going to bully you back ten-fold."])
    ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Lencubus>I'm really powerful now, you know.\nI drained all these guys dry, so...♪"])
    ConditionalBranch([4, 226, 0])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>She appears to have lost her mind..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We won't let you harm any more people!\nLet us return you to sanity!"])
    ShowPicture([6, "80_renccubus_st04", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["renccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Lencubus>I'm gonna drain your power too...♪\nDon't worry, it feels amazing to get sucked by me..."])
    ShowPicture([5, "80_minccubus_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Mincubus>I'll help too!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>They might have been human before, but don't hold back! If you go easy on them, you might lose!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>We have to return them to sanity!\nAim for their heads and don't hold back!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Commence punishment. Target: succubus."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 740, false, false])
    ControlSwitches([22, 22, 1])
    ControlSwitches([2207, 2207, 0])
    ShowPicture([5, "80_minccubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_renccubus_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["renccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Lencubus>Huh...? What in the world was I...?"])
    ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Mincubus>Sis! What happened to me?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Mmn, back in control of themselves?\nAs long as they've acclimatized to their succubus powers, there shouldn't be anything to worry about."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Tch, they sobered up?\nOkay everyone, you can stop hitting them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>Don't leave this house for now. Got it?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Stay in your home for now."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["renccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Lencubus>I don't know what's going on, but I'll stay here and protect my little sister!"])
    ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Mincubus>Big siiiiis!"])
    ConditionalBranch([4, 84, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina & Pii>They have as good of a relationship as we do♪"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    ShowPicture([5, "80_minccubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_renccubus_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["renccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Lencubus>What's going on with the mayor?\nThis whole mess started over whether or not to hand over a man..."])
    ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Mincubus>I've got an idea, sis!\nLet's incinerate potatoes to take our minds off this mess!"])
    Script(["actor_label_jump"])
    ErasePicture([5])
    ErasePicture([6])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I wouldn't mind helping you incinerate potatoes."])
    ShowTextAttributes(["renccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Lencubus>Y-you're... Oh dear..."])
    ErasePicture([5])
    ErasePicture([6])
    ExitEventProcessing([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([0, 2207, 1])
      ShowPicture([5, "80_minccubus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Mincubus>Waaaa, they followed me!"])
      ErasePicture([5])
      Empty([])

    Else([])
      ShowPicture([5, "80_minccubus_st03", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_renccubus_st03", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Mincubus>Sis! Why are all these men on the floor? I'm scared!"])
      ShowTextAttributes(["renccubus_fc1", 4, 0, 2])
      ShowText(["\\n<Lencubus>Ah, I must have...\nIt's all right, nothing to be scared of.\nIt was wonderful, actually."])
      ErasePicture([5])
      ErasePicture([6])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>S-sucked dry..."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Faaa..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Auuu..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Can't take... any more..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_d_succubus_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha>Please don't try to stop me.\nOr maybe you've decided to help me defeat the mayor?"])
    ConditionalBranch([0, 2097, 0])
      ConditionalBranch([0, 1163, 0])
        ShowTextAttributes(["lily_fc1", 0, 0, 2])
        ShowText(["\\n<Lily>Let's silence that damned chief first.\n...Don't worry, you can trust me."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ShowChoices([["Ally with Natasha against the mayor", "Reconsider"], 2])
    When([0, "Ally with Natasha against the mayor"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, we'll lend you a hand, Natasha!"])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>Wow, you're really going to help me.\nOkay, I'll leave the mayor to you."])
      ShowPicture([5, "80_succubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["succubus_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus>Just great, now I have even more enemies...\nNo matter, I'll fight anyone to defend the villagers!"])
      ConditionalBranch([4, 287, 0])
        ShowTextAttributes(["succubus_fc1", 3, 0, 2])
        ShowText(["\\n<Succubus'>Fighting against oneself is... odd."])
        ShowTextAttributes(["succubus_fc1", 3, 0, 2])
        ShowText(["\\n<Succubus>What's going on here?\nForget it! You won't deceive me!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Nothing personal, but... Let's go!"])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Target: succubus.\nCommence battle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu kyu!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      ChangeBattleBack(["DecorativeTile", "Castle3"])
      BattleProcessing([0, 741, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7007, 7007, 0])
      RecoverAll([0, 0])
      ChangeMapDisplay([1])
      TransferPlayer([0, 720, 11, 38, 8, 2])
      SetEventLocation([66, 0, 10, 36, 2])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_succubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["succubus_fc1", 3, 0, 2])
      ShowText(["\\n<Succubus>Nngh, no way...\nYou're really going to stand by and watch this man get lynched?"])
      ErasePicture([5])
      Wait([60])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>Time to carry out my revenge...\nYou don't deserve death by pleasure. I'll make sure you suffer!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Eeeek!!"])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>By doing this, I will be reborn!"])
      ConditionalBranch([0, 2097, 0])
        ConditionalBranch([0, 1163, 0])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>No, you will not.\nIf you think this will buy you a fresh start, you're sorely mistaken."])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
          ShowPicture([5, "80_d_succubus_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>What makes you so sure that I'm mistaken!?"])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>I've been there."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>Were you abused and violated almost every day? Given no food and only muddy water to drink!?"])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>I only had rats and leather to eat.\nI was also abused for a longer time than you."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>Then you should understand my pain and anger!"])
          PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>It's because I understand that I know where those emotions will end up. Getting revenge won't erase your pain and anger."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>Instead, with the target of your hatred gone, your anger will spiral out of control. You'll be driven to madness, leading to the ruin of yourself and others around you."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Lily..."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>But I can't forgive him!\nI couldn't do anything when he... when he..."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>Is he really the one you hate?\nOr do you hate your past self for being powerless to stop him?"])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>I..."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>Hatred aimed at the wrong target will lash out unchecked. Before long, you end up oppressing the weak without a second thought..."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>I would never do--"])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>Then what do you call your actions in this village? Those fallen men and women are undoubtedly weak compared to you."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>But! But..."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>You and I have experienced that kind of suffering. That's why you shouldn't become like the people who abused and oppressed us."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>While you were laying waste to this village, did you make eye contact with any of the innocent women you made suffer? Their eyes were surely identical to yours back then."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>........."])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
          PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
          ShowPicture([5, "80_d_succubus_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>You're right...\nI've been acting like a total idiot."])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>Whether this one man lives or dies is not going to change my depression."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Man>I...I'm saved..."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>I saved a damaged young lady, not your worthless ass. Keep in mind that I'd still love to kill you."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>If you utter another word, my tentacles might spontaneously act on that urge. So do me a favor and keep your mouth shut so you don't ruin everything."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Man>........."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 2, 0, 2])
            ShowText(["\\n<Alice>What do you plan on doing now, Natasha?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Natasha... What do you plan on doing now?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>Well... I intended to figure that out after I killed him."])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>If you don't have anything planned, why not come with us? Having a sense of purpose like saving the world is a good outlet for restlessness."])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>That sounds good...\nIf you don't mind having me along, I'd love to join."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(288)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Natasha has joined the party!"])
          Wait([60])
          ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Succubus>It seems we've come to an agreement.\nWe'll take this man into custody and punish him for his crimes in accordance with the law."])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>I should be punished for the violence I brought on your village..."])
          ShowTextAttributes(["succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Succubus>If you feel guilty, work with the hero to save the world as penance."])
          ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Natasha>...I'm sorry for all the trouble I caused here."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, the incident was resolved.\nWe leave the chief's mansion, considering it fortunate that no one lost their life today."])
          FadeoutScreen([])
          ErasePicture([5])
          Wait([60])
          TransferPlayer([0, 45, 39, 11, 2, 2])
          ControlSwitches([2210, 2210, 0])
          FadeinScreen([])
          Script(["gain_medal(47)"])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>Consider this case closed!"])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Consider this case closed!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>My research is largely complete, too...\nI assume I can trust you with my results?"])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>This is a means of summoning tentacles using one's own body as a medium. After much research, I've found the limits of how much the body and mind can withstand."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([638, 0, 0, 1])
          ShowTextAttributes(["lily_fc1", 0, 0, 2])
          ShowText(["\\n<Lily>Only people with human bodies can take advantage of this. It will let them change their race to Worm Summoner at Ilias Temple."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 1, 0, 2])
            ShowText(["\\n<Alice>Sure, we'll take good care of your research."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>I must take charge of such a dangerous thing. We'll keep it as a forbidden art for our party's use only."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>A race change that only humans can use...\nI'm not keen on the idea. How about you, Sonya?"])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>Summoning tentacles, hmmm...\nSeems kinda gross, but I might be interested in giving it a try."])
            Empty([])
          BranchEnd([])
          CallCommonEvent([343])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      ErasePicture([5])
      PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Gyaaa!!"])
      Wait([60])
      TransferPlayer([0, 45, 39, 11, 2, 2])
      ControlSwitches([2211, 2211, 0])
      FadeinScreen([])
      Script(["gain_medal(47)"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I don't feel good about how this ended...\nWasn't there anything else we could have done?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I don't feel good about how this ended..."])
        Empty([])
      BranchEnd([])
      CallCommonEvent([343])
      ExitEventProcessing([])
      Empty([])

    When([1, "Reconsider"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>She sucked... it all..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Haaa..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Comment(["明かり設定1243070015"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Comment(["明かり設定3300200"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh... I didn't stand a chance..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 20, 44, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 14, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 49, 8, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_maccubus_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ah, ahhhh..."])
    ShowTextAttributes(["maccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Maccubus>Hora hora...\nDo you feel like you're in Heaven? I'll let you come more and more...\nHoora, hora hora..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ahiii... Aaaaaah!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier climaxes and passes out."])
    ShowPicture([5, "80_maccubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["maccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Maccubus>Already down for the count?\nThat's pretty rude, passing out before making me come even once..."])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_maccubus_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["maccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Maccubus>Oh well, I'll feast on you next.\nYou'll be just like the other prey sprawled out on the floor..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The prostitute turned succubus, her body covered in the semen of other men, approaches us!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Has she completely lost her mind...?\nWe'll have to attack and bring her back to her senses!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Ewww, gross! Can I sit this one out?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You leave us no choice!"])
    ShowTextAttributes(["maccubus_fc1", 4, 0, 2])
    ShowText(["\\n<Maccubus>I'll milk you for your cum too...\nLet me suck you until you're bone dry!"])
    ConditionalBranch([12, "exist_party_persona_id?(241)"])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>Not much choice here, I suppose."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 739, false, false])
    ControlSwitches([22, 22, 1])
    ControlSwitches([2208, 2208, 0])
    ShowPicture([5, "80_maccubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["maccubus_fc1", 6, 0, 2])
    ShowText(["\\n<Maccubus>Ngh... What have I been doing?\nWhy am I smeared in cum?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>You were turned into a succubus.\nIt may be hard to hear, but you'll never be human again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>You have become a filthy succubus.\nThere is no turning back for you now."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_maccubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["maccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Maccubus>Oh... That's fine, whatever.\nI definitely need a shower, though."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>She accepted that fast!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You really don't mind...?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    ShowPicture([5, "80_maccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["maccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Maccubus>That man from Luddite Village is the cause of all this. I don't really like him either."])
    ShowTextAttributes(["maccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Maccubus>That succubus Natasha had been showing up in the village and discussing something with the mayor for a while now, but I never thought it'd come to this."])
    ErasePicture([5])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ah, aaah..."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>What amazing technique..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 719, 30, 30, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Burly Man>Is... Is this Heaven?"])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Swordsman>I can't take... any more..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>She drained my balls dry...\nI'm so lucky..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I can't come any more..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 720, 66, 19, 2, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>uhhhh... nngh..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_succubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Would you assist me, travelers?\nI understand why she's angry, but that's exactly why we need to stop her!"])
    ConditionalBranch([0, 2096, 0])
      ConditionalBranch([0, 1167, 0])
        ShowTextAttributes(["lusia_fc1", 2, 0, 2])
        ShowText(["\\n<Lucia>I don't want a repeat of the tragedy with Lily...\nSo let's stop Natasha!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ShowChoices([["Ally with the mayor against Natasha", "Reconsider"], 2])
    When([0, "Ally with the mayor against Natasha"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, we'll stop Natasha!"])
      ShowPicture([5, "80_d_succubus_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Natasha>So you decided to get in my way after all...\nYou never helped me, but you're willing to save him for some reason!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We may be helping him, but we're also preventing you from making a mistake you'd regret!"])
      ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Natasha>Yeah well, I'm going to rape your brains out then! Just like he did to me!"])
      ConditionalBranch([4, 288, 0])
        ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
        ShowText(["\\n<Natasha'>It truly is sad to see someone who firmly believes that revenge is their only option."])
        ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
        ShowText(["\\n<Natasha>No matter what anyone says, this IS my only option! I can't move forward while this man lives!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Target: succubus.\nCommence battle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu kyu!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      ChangeBattleBack(["DecorativeTile", "Castle3"])
      BattleProcessing([0, 742, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7008, 7008, 0])
      RecoverAll([0, 0])
      ChangeMapDisplay([1])
      TransferPlayer([0, 720, 11, 38, 8, 2])
      SetEventLocation([66, 0, 10, 36, 2])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_d_succubus_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Natasha>No... My revenge..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>Thanks for lending me a hand.\nI couldn't have stopped her without your help."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Hehe, I'm spared...\nThanks for savin' my bacon!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I haven't forgotten about what you did.\nI could not approve of Natasha's vigilante justice, but..."])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>As a member of this village, you will receive a fair trial under the law. I imagine you'll end up serving a few decades in prison."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Y-you've got to be kidding me!"])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>Would it be okay if we took Natasha in as well?\nNot as a criminal, but as a lost lamb with nowhere else to go."])
      ShowPicture([5, "80_succubus_st01", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_d_succubus_st03", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Natasha>I was defeated, so do whatever you like to me..."])
      ConditionalBranch([0, 2096, 0])
        ConditionalBranch([0, 1167, 0])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>You will probably dismiss this as me paying lip service to your plight, but as a prescription to remedy your feelings of helplessness, I can't recommend against revenge enough."])
          ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
          ShowText(["\\n<Natasha>........."])
          ShowTextAttributes(["lusia_fc1", 2, 0, 2])
          ShowText(["\\n<Lucia>Looking at you reminds me of a friend who made the same mistake. Our circumstances were not unlike yours..."])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>However, your hands are not yet stained with blood. You still have a chance to heal."])
          ErasePicture([6])
          ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Yeah... We trust you'll take good care of things here, mayor. We have a lot on our plate, so we can't stick around."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>Okay... We trust you'll handle the rest, mayor. We are quite busy and cannot afford to fritter our time away."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Succubus>I can't thank you enough.\nNext time, I'll be there to lend you my assistance."])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Thus, this incident was resolved.\nWe leave the mayor's mansion, considering it fortunate that no one lost their life today."])
          FadeoutScreen([])
          Wait([60])
          TransferPlayer([0, 45, 39, 11, 2, 2])
          ControlSwitches([2212, 2212, 0])
          FadeinScreen([])
          Script(["gain_medal(47)"])
          PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>Consider this case closed!"])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Consider this case closed!"])
            Empty([])
          BranchEnd([])
          CallCommonEvent([343])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Natasha still appears defiant...\nOh well, we did what we could."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Natasha still appears defiant...\nI suppose we didn't discipline her hard enough."])
        Empty([])
      BranchEnd([])
      ErasePicture([6])
      ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I'm not sure what to do with her, but I'll figure something out. I'm in your debt as well..."])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I'd like to properly thank you, but I'm going to be busy for a while helping the villagers recover and watching over Natasha."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Yeah... We trust you'll take good care of things here, mayor."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Okay... We trust you'll handle the rest, mayor."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, this incident was resolved.\nWe leave the mayor's mansion, considering it fortunate that no one lost their life today."])
      FadeoutScreen([])
      Wait([60])
      TransferPlayer([0, 45, 39, 11, 2, 2])
      ControlSwitches([2213, 2213, 0])
      FadeinScreen([])
      Script(["gain_medal(47)"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>I feel bad for Natasha... but at least we took care of things."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I feel bad for Natasha... but at least we took care of things."])
        Empty([])
      BranchEnd([])
      CallCommonEvent([343])
      Empty([])

    When([1, "Reconsider"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Th-that was amazing..."])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Succubus>If Witch were here...\nEven if we didn't win, we'd at least put up a good fight..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>The mayor... cornered in the basement..."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["mob_ozyou_fc1", 0, 0, 2])
    ShowText(["\\n<Alleria>I'm just a battle fucker, but I won't fall behind these low-rank succubi."])
    ShowTextAttributes(["mob_ozyou_fc1", 0, 0, 2])
    ShowText(["\\n<Alleria>If you want to battle fuck, come again later.\nI'll show you a good time once things have settled down here..."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Attacking Succubus>H-how could I lose to a human..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Aaah, I'm ascending to Heaven..."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Witch left to perform some sort of ritual..."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Hurry... to the mayor..."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Eeek... I didn't do anything wrong!\nHey, do something! You're a hero, aren't you!?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 5, 0, 2])
    ShowText(["\\n<Miranda>What a deplorable asshole..."])
    ExitEventProcessing([])
    Label(["226"])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>We have to defend a man like this...?\nBeing a hero can be rough."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    CallCommonEvent([342])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])
